Machine Learning Training Platform
Machine Learning Training Platform

SaaS - Enterprise for SambaNova

How I learned ML to disrupt a $113B market

How I learned ML to disrupt a $113B market

How I learned ML to disrupt a $113B market

How I learned ML to disrupt a $113B market

How a first-time product designer at a $5.1B AI hardware company built a no-code platform to make enterprise machine learning accessible beyond expert data scientists.

AI / ML

Product Design

The Starting Point

SambaNova had raised $676M but lacked design culture, software products, and intuitive interfaces for its new Machine Learning platform.

Building Enterprise Software from Zero

SambaNova is working to create an AI platform for businesses. The company targets companies that want to integrate sophisticated AI systems into their business yet lack the resources to develop and maintain in-house Data Science teams.

It was April 2021, and after raising $676M and four years of uninterrupted growth, SambaNova Systems decided it was time to expand its offer beyond hardware, creating its first software to run Machine Learning experiments, as even with this funding round, their runway had an expiration date due to the extensive enterprise hardware sale cycles.

The company had world-class engineering talent but had never shipped software, and running Machine Learning training was only accessible via command-line (CLI) to a few thousand experts.

In October 2021, I was recruited by SambaNova Systems as the company's first product designer at a $5.1B valuation.

The mandate: build enterprise SaaS software from scratch, to expand the company's hardware offer, from thousands to millions.

Billboard
Billboard

Research and learning...Machine Learning

Research and learning...Machine Learning

I started from zero in terms of Artificial Intelligence or Machine Learning knowledge. So for weeks I just watched Data Scientists work.

The research was divided into stages, using different methods, and targeted people in critical positions across different layers from a user-operational and business standpoint. I embarked on the task of validating and aligning every stakeholder defining what success may look like around a shared Product Design Strategy Map.


Product Definition


From the company and product go-to-market strategies, target market and verticals, to the final users, I worked to understand first how each layer of information should impact the product, and at which level. I also ran competitive analysis, and defined end-user needs through persona creation.

Defining Success
Defining Success
Personas
Personas

Building the Foundation

SambaNova’s first design system, created from scratch, standardized development across 40+ components.

From the interviews with the C-Suite, I learned that there would be other products and projects that would require UI. With that in mind, I decided to create a Design System with Master Components to standardize screen development, ensure cohesiveness across products, and speed up the process. The Company's GTM strategy was to project a unique look and feel for every asset, and my task was to balance that visual style at the product level by incorporating the company's visual style into these products. The critical part was to define which elements from the Branding Guidelines could be applied and which required a product design approach, such as font and color palette application.

I created this Design System in Figma that covered five core layers:

• Foundations: Color tokens mapped to both brand and functional states (error, warning, success, neutral), typography scale using Roboto and Roboto Mono, spacing and grid rules for data-dense enterprise layouts

• Components: 40+ master components including buttons, inputs, dropdowns, selectors, tables, cards, and data visualization elements, each with dark mode variants and interactive states

• Patterns: Reusable screen templates for the three core ML workflow stages (configuration, execution, results), reducing design-to-engineering handoff time significantly

• Documentation: Specifications and usage rules written for both junior designers and front-end engineers, enabling the team to build new screens without my direct involvement. 

As the team grew, I hired and onboarded two junior designers, establishing the design system documentation and component guidelines as their primary onboarding resource, enabling them to contribute to new screens independently within their first two weeks.

• Governance: Defined which brand elements from SambaNova's marketing guidelines could carry into product UI and which required product-specific interpretation, a critical alignment decision that prevented visual inconsistency across channels

The system became the foundation for SambaStudio and every subsequent product SambaNova built, providing the engineering team with a reliable source of truth from the first commit to launch.

I built seamless experiences almost without supervision, with only a final design QA review.


The pushback and the solution

More that a couple of times I needed to step back in order to be able to move forward.

When I joined SambaNova Systems, they had created some very early-stage flows, UI, and UX. After my research, I found out that the proposed wizard-stepper flow didn't fulfill the users expectations for flexibility when selecting a Data Set, Model and a task. So before even thinking about building any screen I had to push back and go back the the whiteboard phase.

I defined experience maps, low-fidelity artifacts, and the initial workflow, which data scientists validated through card-sorting research to confirm their working methods.

The key insight from testing was that terminology mattered as much as layout; ML-specific language needed to feel native, not translated. The findings validated some of the assumptions, the flows, and the Information Architecture required a full restructuring.

I designed SambaStudio around three core workflow stages: configuration, execution, and results,  each mapped directly to how data scientists structure their work in terminal environments.

Original flows
Original flows
Whiteboarding to definde the flow
Whiteboarding to definde the flow

Results & Launch

SambaStudio shipped in February 2023 with an estimated 70% reduction in workflow complexity.

14 months after my first day, SambaStudio launched with zero prior design precedent inside the company.

Usability testing with internal stakeholders confirmed non-expert users could complete core ML tasks unsupervised after a brief orientation - roughly 70% less time and complexity than the CLI workflow it replaced.

The solution replicated CLI workflows visually across three stages: configuration, execution, and results.The solution replicated CLI workflows visually across three stages: configuration, execution, and results.

Rock
TAKEAWAYS
Product Design
for SambaNova Systems

You don't need to be an expert in Machine Learning to design for it — but you need to be curious enough to become one. Understanding the difference between a model, a dataset, and a job wasn't optional. It was the prerequisite for earning the trust of every data scientist in the room

Hiring designers is itself a design problem. The criteria you set, the culture you establish, and the systems you build to onboard them determine whether you multiply your impact or just add headcount. A design system that enables junior designers to ship independently is worth more than one that only works in your hands.

Being the first designer at a company isn't a disadvantage — it's the highest-leverage position in the building. Every system you create, every process you establish, every decision you make becomes the foundation everything else is built on. The absence of precedent is the opportunity.

A design system is not a deliverable. It's infrastructure. The measure of its success isn't how good it looks on launch day — it's whether the team can build new screens without you six months later. Build it for your absence, not your presence.

FAQ

01

What industries or domains do you have the most experience in?

02

What does your design process actually look like day to day?

03

How do you work with engineers? Do you code?

04

What's your philosophy on AI tools in design work?

05

You mention teaching and coaching volleyball alongside your design career. Why does that matter professionally?

06

You've been at startups most of your career. Can you work in a larger organization?

07

Are you available for consulting or freelance work?

08

You've co-founded companies and been a Head of Design. Are you looking to go back to an individual contributor role?

09

What kind of work energizes you most?

10

What's the best way to reach you?

What industries or domains do you have the most experience in?

What does your design process actually look like day to day?

How do you work with engineers? Do you code?

What's your philosophy on AI tools in design work?

You mention teaching and coaching volleyball alongside your design career. Why does that matter professionally?

You've been at startups most of your career. Can you work in a larger organization?

Are you available for consulting or freelance work?

You've co-founded companies and been a Head of Design. Are you looking to go back to an individual contributor role?

What kind of work energizes you most?

What's the best way to reach you?

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