Experiments
The crazy
scientist.
The crazy scientist.
I experiment with AI tools before they become mainstream, and design for platforms that most designers ignore. I create images when I can't find what I need, and observe the world carefully. All of it feeds back into how I live and design.
I experiment with AI tools before they become mainstream, and design for platforms that most designers ignore. I create images when I can't find what I need, and observe the world carefully. All of it feeds back into how I live and design.
I experiment with AI tools before they become mainstream, and design for platforms that most designers ignore. I create images when I can't find what I need, and observe the world carefully. All of it feeds back into how I live and design.


Experiment 1
One Sky Project
One Sky Project
I have always dreamed of presenting my photographs in large sizes in a cool gallery, so that people can admire them. Unfortunately, my design career kept me away from this side passion.
I have always dreamed of presenting my photographs in large sizes in a cool gallery, so that people can admire them. Unfortunately, my design career kept me away from this side passion.
Today, AI and Virtual Reality has allowed me to showcase art and create interactions as never before, integrating different design tools. So, my curiosity led me to face the challenge of learning a new tool to accomplish it.
Today, AI and Virtual Reality has allowed me to showcase art and create interactions as never before, integrating different design tools. So, my curiosity led me to face the challenge of learning a new tool to accomplish it.
After I received a Meta Quest headset as a birthday present, (my wife understands...) I began exploring the 3D VR space. I'm convinced that these technologies are poised to revolutionize how humans interact with each other in VR and with their surroundings in AR. A new generation of GUI and UX is revolutionizing the way we communicate, work, and play.
After conducting some experiments in Unity, I discovered Bezi, which offers significant flexibility in 3D production and interactions, as well as seamless integration with Figma. As someone who spends 80% of their time using that software, I found the perfect way to connect some of my multiple roles: Product Designer, 3D artist, and photographer. Unfortunately the company pivoted their product leaving my gallery discontinued. As a person who doesn't know how to give up I kept searching until I found Vercel, An incredible company from a fellow Argentinean. It turns out I was able to create with their V0 product in minutes what took my days with Figma and Bezi!!!
With the tech in place, I was able to (not without some trial and error) define what I wanted to do for many years which is creating a virtual photographic gallery where users can walk in a virtual space admiring some of my photographs in a big format (no printing problems here) with an interactive twist, as the user can go deeper into each image to know more about where they were taken, etc..
After I received a Meta Quest headset as a birthday present, (my wife understands...) I began exploring the 3D VR space. I'm convinced that these technologies are poised to revolutionize how humans interact with each other in VR and with their surroundings in AR. A new generation of GUI and UX is revolutionizing the way we communicate, work, and play.
After conducting some experiments in Unity, I discovered Bezi, which offers significant flexibility in 3D production and interactions, as well as seamless integration with Figma. As someone who spends 80% of their time using that software, I found the perfect way to connect some of my multiple roles: Product Designer, 3D artist, and photographer. Unfortunately the company pivoted their product leaving my gallery discontinued. As a person who doesn't know how to give up I kept searching until I found Vercel, An incredible company from a fellow Argentinean. It turns out I was able to create with their V0 product in minutes what took my days with Figma and Bezi!!!
With the tech in place, I was able to (not without some trial and error) define what I wanted to do for many years which is creating a virtual photographic gallery where users can walk in a virtual space admiring some of my photographs in a big format (no printing problems here) with an interactive twist, as the user can go deeper into each image to know more about where they were taken, etc..
The concept behind this particular gallery is the idea (maybe a naive one) that we all share the same sky regardless of where we live, what we believe, or what we think. In these times of global uncertainty, recognizing that we are one and sharing this unique and outstanding blue background should serve as a reminder of unity and hope.
The concept behind this particular gallery is the idea (maybe a naive one) that we all share the same sky regardless of where we live, what we believe, or what we think. In these times of global uncertainty, recognizing that we are one and sharing this unique and outstanding blue background should serve as a reminder of unity and hope.
Tools
The tools behind the work
The tools I use to shape ideas, design systems, build websites, world, and prepare polished final work.
Design
Figma, Photoshop
01
Build
Vercel, Framer
02
Build
Vercel, Framer
02
Motion
Vercel
03
Motion
Vercel
03
Sergio Smirnoff - San Francisco, CA - MMXXVI
Built with Claude Code & Framer



